How To Avoid Ngons
Avoiding ngons (non-planar or non-quadrilateral polygons, typically polygons with more than 4 sides) is important in 3D modeling for clean topology, better deformations, and predictable rendering. Here’s how to avoid them, depending on your workflow and software:
๐งฉ What Are Ngons?
Ngons are polygons with more than 4 sides (e.g., pentagons, hexagons, etc.). Most game engines and rendering pipelines prefer quads (4 sides) or tris (3 sides) for consistency and performance.
โ How to Avoid Ngons
1. Model with Quads and Tris
- Always aim to build your mesh using quads as the base.
- Use tris only where necessary (tight corners, caps, etc.).
- Avoid tools that auto-create flat surfaces with many edges (like the “Fill” tool) unless you plan to retopologize.
2. Use the Knife or Connect Tools
- When you see a face with 5+ edges, use the knife, cut, or connect tool to divide it into quads and tris.
- In Blender: use
K
(Knife Tool),J
(Join Vertices), orCtrl+R
(Loop Cut).
3. Check for Ngons
Use built-in features in your 3D software to highlight ngons:
Blender:
- Edit Mode โ Select โ Select Faces by Sides โ Greater than 4
- Or enable Mesh Analysis in overlays for visual feedback
Maya:
- Use the Cleanup Tool (Mesh โ Cleanup) and check Ngons
3ds Max:
- Use the Graphite Modeling Tools โ Polygon Modeling โ Quadrify All
4. Avoid Booleans Without Cleanup
- Boolean operations (union, subtract, intersect) often generate ngons.
- Always retopologize or manually clean up after using booleans.
5. Use Proper Retopology
- If you sculpt or generate complex forms (e.g., from ZBrush), use retopology tools to rebuild with clean quads.
๐งผ Tips for Clean Topology
- Follow edge loops for better deformation in animations.
- Use grid flow in flat areas.
- Cap holes or cylinders using tri fans or a quad grid rather than a big ngon.
๐ When Are Ngons OK?
- For non-deforming meshes (e.g., still props, background objects), ngons are less harmful.
- In high-poly models used only for baking normal maps or concept sculpts, ngons are acceptable.